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About Me.

Hello Bloggers,

Shawnya Curry here! I am from a small town in North Carolina called Albemarle. If it sounds familiar then it is. Albemarle North Carolina is the home of Kelli Pickler a successful American Idol contestant. 

Now a little bit more about me and what I do for a living. I teach 16-18-year-old at-risk youth at a quasi-military school.  I enjoy using technology to reiterate my lesson plans. Using technology in the classroom gives my students a break from the typical classroom lecture, PowerPoint, and homework. The technology I like to use in my classroom consists of computers, technological applications, video and video simulations, iPads, calculators, and interactive whiteboards. My personal favorite is the smartboard and using the computer lab to generate interactive classroom trivia questions to promote a fun competitive edge for learning. 

Education

1988-1992

Bachelor of Arts
Wingate University

Briefly describe your degree and any other highlights about your studies you want to share. Be sure to include relevant skills you gained, accomplishments you achieved or milestones you reached during your education.

2011-2014

Degree
University Name

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2007-2010

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University Name

Briefly describe your degree and any other highlights about your studies you want to share. Be sure to include relevant skills you gained, accomplishments you achieved or milestones you reached during your education.

 

 

 

 

 

I have learned a lot in this course. I will take away not to be afraid to implement more technology into my lesson plans. I must admit. I hesitated about using technology in my classroom because some students would go off task. According to our reading Integrating Educational Technology into Teaching “Today’s educators may think of educational technology as devices or equipment such as computers, mobile phones, and tablets. But educational technology is not new at all, and it is by no means limited to a list of technical devices or software” (Hughes and Roblyer 2023 pg. 2).

 In the past, I believed that the use of technology was the process of using computers, mobile phones, and tablets. I have learned using technology in the classroom involves more than the use of those items. It can be the simple process of how we teach.  Not only have I learned how to blog, but I’ve learned how to set up a blog page. I’ve learned that teachers should not be afraid to use technology in the classroom and should be appropriate and appeal to all students.

I will be using the technology to have my students create infographics. The reading often speaks about infographics. I had no idea what an infographic was, nor did I realize there was software out there that assisted users in creating this type of visual. According to Hughes and Roblyer pg. 186 “Infographic software allows users to create a visual representation of information or data that aids in communication, learning, and understanding content” (Hughes and Roblyer 2023 pg. 186).

 

Reference

Hughes, J. E., & Roblyer, M. D. (2022). Integrating Educational Technology into Teaching (9th ed.). Pearson Education (US). https://mbsdirect.vitalsource.com/books/9780137544622.

Reflection Discussion

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Discover Shawnya Curry

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Gaming in the       Classroom

Hello everyone,

Gaming is fun for the students. Games can engage and encourage students to learn. Because there aren’t enough systems, students are encouraged to practice teamwork. The use of games in the classroom gives the students immediate feedback and information about their score compared to a fun paper activity where the student waits for a grade. The use of games can personalize lessons based on the student’s ability or disabilities. The great thing about games is students can work at their own pace. According to The Role of Instructional Design in Supporting the Transfer of Mathematical Knowledge and Skills written by Ari et al. “adaptive learning systems can offer the most appropriate learning trajectory for each learner considering various individual difference factors.” (Ari et al. 2020).

 All games may not be conducive for all students. We must consider students with either physical or cognitive disabilities. For these students, special gaming equipment like joysticks, and keyboards must be purchased, which increases the cost of games.  Another issue is students can become addicted which can cause students to refuse or negate traditional means of learning. We all know the most popular games are usually never geared toward enhancing learning objectives.   

My strategies are that games must be relevant to the subject and students should understand games are enhancements, not requirements. Good behavior must be maintained during the use of games. Games become inappropriate when there is no link to a lesson objective. According to Hughes and Roblyer pg. 161 of Integrating Educational Technology into Teaching “The goals of such games can create a problem in which the player can work to win the game but not learn anything” (Hughes & Roblyer 2022 pg. 161).

 

Reference:

 

Ari, F., Arslan-Ari, I., Inan, F.A., Flores, R. (2020). The Role of Instructional Design in Supporting the Transfer of Mathematical Knowledge and Skills. In: Bishop, M.J., Boling, E., Elen, J., Svihla, V. (eds) Handbook of Research in Educational Communications and Technology. Springer, Cham. https://doi-org.ezproxy.liberty.edu/10.1007/978-3-030-36119-8_20

 

Hughes, J. E., & Roblyer, M. D. (2022). Integrating Educational Technology into Teaching (9th ed.). Pearson Education (US). https://mbsdirect.vitalsource.com/books/9780137544622

Pink Sugar

Web-Based Assessment Video

Hello

Passion Makes Perfect

I started Shawnya Curry with the goal of offering readers a glimpse into my thoughts and experiences. What started out as weekly posts has evolved into a dynamic site packed with information about various topics that are near and dear to me. Take some time to explore the blog and see for yourself what makes you curious and eager. Read on and enjoy!

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